The studio

About BRUTALITY

A debut fighting game, a custom engine, and a long-term promise: keep the games people play moving.

BRUTALITY is an independent 3D UFC-style fighting game for Windows. It is the first game from the studio, built from scratch on a custom Vulkan renderer rather than on a commercial engine.

The first game

BRUTALITY is a debut release. That matters: every system in it was built specifically for this game, and the studio is small enough that feedback goes straight into the next build. The first public version ships with four fight modes, three arenas, three fighting styles, a full damage and injury model, ground fighting, and local multiplayer for up to four players.

It is not a demo and it is not a vertical slice. It is the first complete build, and it will keep growing. New fighters, arenas, balance changes and fixes are planned. Owners of the game get its updates — the license key that unlocks the download is also the key to every future build of the same game.

Why build an engine?

The easy route would have been a commercial engine. BRUTALITY went the other way because fighting games need very specific things: joint-level animation, per-limb damage, guard failure, ragdoll knockouts, and a camera that keeps four fighters readable in a cage. Building those systems directly on Vulkan means the game is not fighting a generic engine's assumptions.

The renderer is hand-built: GLFW for the window, Volk for Vulkan loading, VMA for GPU memory, compiled SPIR-V shaders, validation layers during development, and a 60 FPS target. The result is a game that runs on Windows with a Vulkan-capable GPU and nothing else — no launcher, no account, no store client.

Updates, future games and the popularity rule

Every game from the studio is R 250, one-time, with updates for that game included. There is no subscription and no paid patch. The next titles are already in production.

Across the catalogue, the studio backs what players actually play: the most popular games get new content and fixes first. That is not a marketing promise — it is how a small team allocates time. If you want a game to keep growing, play it, report what breaks, and bring friends into the cage.

See the devlog for the current roadmap and the latest build notes.

Fact sheet

GameBRUTALITY
Genre3D MMA / UFC-style fighting
PlatformWindows 10 / 11, 64-bit
EngineCustom Vulkan engine (no Unity or Unreal)
Players1–4 local players, keyboard and gamepad
ModesDuel, Tag 2v2, All Brawl, Team Brawl
ArenasOctagon, Street, Yard
PriceR 250 (ZAR), one-time, updates included
StatusLaunched — ongoing updates

Independent and unaffiliated

BRUTALITY is an independent game. It is not affiliated with, endorsed by, or sponsored by EA Sports, the UFC, or any real fighter. Any resemblance to real organisations or athletes is not intended as an official association.

Ready to play? Buy BRUTALITY, or start with the controls guide.

Join the first release

One purchase, updates included. Windows 10/11 and a Vulkan-capable GPU is all you need.

Buy BRUTALITY · R 250